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Nine years after... (2009 - 2018)

This was one ship that I've created for an open source project, right after my graduation of school at Campus Ubisoft/Dawson College as a level designer in 2009...

Took back the ship recently (late 2017) and added better details using 3DS Max again. I decided from the start to keep the silhouette.

Done the texturing in 3D Coat instead of Photoshop using a PBR pipeline. The rendering was done from the Banshee 3D Game engine. (In development)

2009 - Ship modeled in 3DS Max, and textured in Photoshop. (Only diffuse map)

2009 - Ship modeled in 3DS Max, and textured in Photoshop. (Only diffuse map)

2017-2018 Ship reworked with more geometry, textured with 3D-Coat using PBR textures.

2017-2018 Ship reworked with more geometry, textured with 3D-Coat using PBR textures.

2017-2018 Ship reworked with more geometry, textured with 3D-Coat using PBR textures.

2017-2018 Ship reworked with more geometry, textured with 3D-Coat using PBR textures.