Model was created in 3DS Max, then UV Mapping and painting was done in 3D Coat.
I was happy to have a bigger polycount budget for this one. I could go a little more in detail, and that was the first time, I started using 3D Coat for texturing. Never regretted it! :)
This project required a low poly count, and a only diffuse texture and normal map.
The model rendering was done by the Irrlicht engine.
You can check the Space Combat game project here: