Christian clavet goblin1

Low poly mesh in 3D Studio Max

Christian clavet goblinsprogress2

Model ingame (IRB), Using Irrlicht as render engine, with only a diffuse map.

Christian clavet goblin3dcoat

As a practice, I took back the model and refined it in 3D Coat.

Goblin refined in 3D Coat.

IRB (IRR RPG Builder)

Here is a small goblin I decided to create for the open source project as I needed a new NPC for testing the combat mechanics I was trying to do on this small project.

You can check the project on http://irrrpgbuilder.sourceforge.com

All the assets were modeled in 3D Max, textured in Photoshop and 3D Coat.
The final output had were to using only a diffuse shader from Irrlicht.