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IRB (IRR RPG Builder)

Here is a small goblin I decided to create for the open source project as I needed a new NPC for testing the combat mechanics I was trying to do on this small project.

You can check the project on

All the assets were modeled in 3D Max, textured in Photoshop and 3D Coat.
The final output had were to using only a diffuse shader from Irrlicht.

Christian clavet goblin1

Low poly mesh in 3D Studio Max

Christian clavet goblinsprogress2

Model ingame (IRB), Using Irrlicht as render engine, with only a diffuse map.

Christian clavet goblin3dcoat

As a practice, I took back the model and refined it in 3D Coat.

Goblin refined in 3D Coat.