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Troop transport ship for "Space Combat"

Model was created in 3DS Max, then UV Mapping and painting was done in 3D Coat.

I was happy to have a bigger polycount budget for this one. I could go a little more in detail, and that was the first time, I started using 3D Coat for texturing. Never regretted it! :)

This project required a low poly count, and a only diffuse texture and normal map.
The model rendering was done by the Irrlicht engine.

You can check the Space Combat game project here:

Christian clavet transport5

Detail view

Christian clavet transport4

Back view

Christian clavet transport3

Side view

Christian clavet transport2

Troop Ship for the open source project "Space Combat"